Posts Tagged Wii System

Wii System

Wii System by Nintendo – Acceptable Exercise?

Wii Systems

Wii Systems

The Wii definitely has people talking and apparently, exercising! Wii was originally released in 2006 and by Christmas 2007 had people scattering, scrounging and waiting outside various stores at 5 am in ice storms for one of the precious long awaited shipment! Wii seems to address both issues. Playing the Wii makes an impact on the user’s heart rate, energy expenditure and amount of calories burned. Independent studies are producing positive results that regular Wii gaming can decrease body fat, lower resting heart rate, lower BMI, and result in weight loss. In his study boxing produced the most drastic results.

Elder care facility members have also been reaping the benefits of this system. Wii has managed to engage nursing home residents mentally as well as physically. An additional benefit to Wii gaming for seniors is that they can participate in gaming with their children and grandchildren. The physical benefits of Wii gaming for children is a disputed point. Wii provides more exercise than traditional gaming of course but should not encompass a child’s complete exercise regimen. While playing Wii for 60 minutes a day would be more beneficial than watching television or playing a traditional video or computer game it should not substitute traditional play all together.

Outdoor play including participating in team sports has many benefits aside from physical activity. Social interaction, exposure to outdoor elements, exposure to new situations and environments are benefits gained from traditional play. These benefits foster imagination, creativity and a child’s sense of individuality. Furthermore, according to a study at John Moore University in Liverpool, England, playing Wii games such as Wii Bowling and Wii Sports, burns approximately 60 calories per hour. This is dramatically less calories burned than walking, running and participating in a sport.

Seniors and adults on average receive far less exercise performing their daily activities than a child. Wii gaming will have a more drastic positive effect on a person the more sedentary their lifestyle. In response to the hype about the physical benefits of Wii gaming, Wii is now marketing a product titled Wii Fit. Wii Fit is a pressure-sensitive balance board. The board is used for an array of dynamic activities including aerobics, yoga, muscle stretches and games. In summary, Wii gaming is being heralded for its physical benefits. These benefits are most notably being reaped by seniors who are participating in Wii gaming. When it comes to children however, Wii gaming should be considered part of a child’s active play and in no way substitute a child’s traditional outdoor play and participation in team sports.

Executive summary about Wii System by Allison Merlino.

Nintendo Wii History – Getting To Know Your Nintendo Wii System

Having made its debut in November 2006, the Wii has enjoyed great success ever since. Known far and wide for its wireless controls, the Wii has been able to create devotees out of those who have never showed a prior interest in video games.

Having made its debut in November 2006, the Wii has enjoyed great success ever since.

The main features of the Nintendo Wii are its wireless controllers referred to as Wii Remotes and a lightweight 6×8 console in a vertical stand. One of the top features of this console is the ability to play not only Wii games but other Nintendo console games. This can include all GameCube games and even games downloaded off the internet.

The Wii is most widely known for providing players with active play experience. Wii Remotes and their infrared sensors detect position and movement, allowing players to swing, jab, toss, bowl, shoot, drive, cast and much more. The active play experience not only gives games a realistic feel, it, unlike other game consoles, gets the player up and moving. A vast number of parents and teachers that were previously uneasy with video games have managed to make peace with the idea of active play. Many are still wary about the number of hours spent playing video games but are much more comfortable with what time is spent on the Wii.

The Wii is not only found in homes but in occupational and behavioral therapy settings, hospitals and even retirement homes. The number of games, lack of wires and user friendly set up makes it easy to use for those who are younger or older, with or without video game skills. Whereas other activities can seem repetitive and monotonous, some therapists have found that certain games can be of great help for patients needing large or small motor therapy.

Executive summary about Wii System by Joshua Gregory.

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